DEEP SOUTH HOOLIGANS

Airsoft and Milsim Combat Located in South Georgia and the Surrounding Area.

 
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 Upcoming OP

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ssgt burgin



Posts : 4
Join date : 2011-10-06

PostSubject: Upcoming OP   Mon Nov 21, 2011 4:51 pm

I am thinking about getting a mini op setup with the DSH, SGA, and Hgrd teams, 3 teams 10 people each team for a 30 man game. All games will be objective based with each game playing into the next.

The date and location is still yet to be determined. Feedback from each team will be used to determine the time and date of the game based on player availability. The location will probability one of the personal fields of the participating teams to keep the cost of the game down.

I am thinking that we will be charging about $7.00 per person and having a drawing for a JG or G&G Combat Machine with a High Speed Gear and Motor set installed. I am not trying to make any money, just trying to giving people a reason to show up so that we can have some bigger games.The payment would be best if sent via paypal, so that it be easy for me but the gun/parts for the drawing. I can also setup a poll on what gun they would like (M4, MP5, AK).

ok, i would like everyone to have a role and each game to have a objective for them.
also i would like to work in the medic rule but allowing a unlimited number of respawns for every player, people are more willing to call hits that way.
each game needs to tie into the last game in some way.
feel free to change anything you like!

Each team will have a
CPT
1st sgt
Medic
Engineer
6 Grunts

Game 1
Capture the Flag
Medic Rule, the Medic my respawn for an unlimited number of times at home base after 5 minute time limit. Any player my respawn at home base after 5 minutes of death.
Each team will have a home base with an AMMO can, they will split the teams into 2 even groups of attackers and defenders. The defenders will stay at home base protecting the Ammo can with the 1st sgt while the attacker lead by the team CPT will try and capture the other teams cans. Only the grunts may pick up the Ammo can and return it to their home base, if shot while carrying the can it will be dropped at that very spot. When all three cans are returned to home base only the Engineer my open the cans, inside each can will be a rope with three knots, the game will end when the engineer unties the knots in all 3 ropes.

Game 2
Resupply
Medic Rule, the medic may respawn for an unlimited number of times at the teams starting point. Any member my walk back to the respawn after 10 minutes of death.
Each team will have its own entry and exit point.
The winning team of game 1 will now try to run a resupply mission by escorting all 3 ammo cans from the entry point of the field to the exit point of the field. The other 2 teams will entry from there own entry point and try to capture the Ammo cans and escort them to their exit point. Only the grunts can carry the Ammo cans and only 1 at a time, only an Engineer my capture the ammo cans, the team CPT or 1st SGT must be present during field exit to win.

Game 3
Attack and defend
Medic rule, the medic may respawn for an unlimited number of times after 5 minute time limit at the teams respawn point. Any member may walk back to the respawn after 10 minutes of death.
The winning team of game 2 will now try and defend the resupply base for a set amount of time, your team can game control of the base by replacing its flag with their own. Only the teams 1st SGT may carry the teams flag, only the team CPT my replace the center flag with their own, at least one grunt must be present to control the base.

Game 4
VIP
The winning team of game 3 gets first choice of home base, the 2 remaining teams will flip a coin for base choice.
Medic rule, the medic may respawn for an unlimited number of times at the teams respawn point. Any member may walk back to the respawn after 10 minutes of death.
Each team tries to capture the other teams CPT, only another CPT or the team 1st SGT may capture the other teams CPT. After the CPT is captured he may only be escorted by a grunt back to their teams home base. Any grunt my rescue their teams CTP but only a Engineer can undo the "handcuffs" allowing the CTP to use a weapon again. The first team to capture and and have three teams CPTs at home base wins.

Game 5
Center Flag
The winning team of game 4 gets a 30 second head start.
Medic rule, the medic may respawn for an unlimited number of times at the teams respawn point. Any member may walk back to the respawn after 10 minutes of death
1 flag is set in the middle of the field, each team will try to replace the center flag their own and defend that position for a set amount of time. Only the teams 1st SGT may carry the teams flag, only the team CPT my replace the center flag with their own, at least one grunt must be present to control the center flag.

Game 6
Elimination
Medic rule, the medic will on have 1 respawn.
The winning team of game 5 gets choice of entry point.
Each team will enter the field from an entry point, last team standing wins.

Team sign-up
1 CPT - Joanthan
2 1st sgt - Phillip
3 Medic - Ryan
4 Engineer - Bear
5 Grunts - Dustin
6 Grunts -
7 Grunts -
8 Grunts -
9 Grunts -
10 Grunts -

Hgrd
Team sign-up
1 CPT - Marc
2 1st sgt -
3 Medic -
4 Engineer -
5 Grunts -
6 Grunts -
7 Grunts -
8 Grunts -
9 Grunts -
10 Grunts -

SGAT
Team sign-up
1 CPT - Josh
2 1st sgt -
3 Medic -
4 Engineer - Martin
5 Grunts - Jordan
6 Grunts - Jordan's Dad
7 Grunts -
8 Grunts -
9 Grunts -
10 Grunts -


Last edited by ssgt burgin on Fri Dec 02, 2011 6:09 pm; edited 7 times in total
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Posts : 184
Join date : 2010-09-12
Age : 30
Location : Nashvegas, Georgia

PostSubject: Re: Upcoming OP   Tue Nov 22, 2011 3:02 pm

I'm down.
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